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Types of Witches and Wizards



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#1
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Witch/Wizard Types
The vast majority of the characters in Harry Potter's world are normal(!) human beings. But it may be that you are interested in playing a non-human character, or one with certain special abilities. If so, there are several different kinds of character you could create.

Please note: With a few exceptions, all of these types of character are RARE in the books. Therefore, we do have a limit on how many of each can be played. If you are interested in playing a character like this, you must reserve a spot on the Masterlist. If you are interested in a type of character not on one of these lists, please also speak to our Staff.

Human Characters


Animagi
Metamorphmagi
Parselmouths
Legilimens/Occlumens
Empaths
Seers
Aurors
Dark Wizards/Witches
Brotherhood


Please again note that there is a limit to how many characters can exist with these abilities. Please ensure you have read the section for your chosen ability before beginning to RP it. 

Non-Human Characters


Ghosts
House Elves
Goblins
Werewolves
Centaurs
Merpeople
Vampires
Veela
Trolls
Part-Giants
Dhampirs
Wyrms

If you have applied to roleplay a non-human or otherwise 'special' character, the notes below might help you to create and make the most of your character.

*Taken from World of Hogwarts & the HPL


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Animagus
This isn't a skill that you learn just like that. It is not something that you were born with. It takes a lot of work to learn how to transform yourself into an animal. It would take a lot of effort; it is powerful magic and not simply something you just can do. So if you are developing a character that has this ability you will need a plausible background story that explains why and how.

The animal type that you transform into is one that you will have been familiar with and may have lived around. For example if you can transform into a lion then that means your character will have grown up in a region of the world where lions were a normal part of the environment. However, if your character is from London or New York and you want to roleplay your character transfiguring into a lion, you will have to develop a logical background history which will make sense in the Harry Potter universe.

Someone with this ability just doesn't transform at the drop a hat. They do so to hide their identity for some reason. They do not spend long periods of time in this form. For example, you get out of wand lore class and just feel like changing and going to your next class as your animal self. That isn't how it would work. This is a skill used to hide identity. Also if your animal form is of a wild animal then walking around in the public areas in this form would cause concern and not something that would be done - there would have to be a reason. A lion wouldn't just be hanging out in the town square sunning themselves, people would ask questions and want to know why. They may in fact decide the lion is dangerous, and move to kill it. If you then had to show yourself, your tool for hiding your identity would be gone. Revealing your form would be something you would only do with your most trusted friends and family. For the most part, Professor McGonagall used her ability to transform into a tabby cat to spy on her students and to spy on what was going on at Privet Drive.

When you are in your animal form, though you have your human cognition and thought capacity, you cannot speak in any human language. If your animal form is a cat or a dog then the sounds you make will fit those animals. You also would not be emoting your thoughts in roleplay; you wouldn't have telepathic powers in that form to magically transmit messages, and you could not call for an owl to write notes. Until you were able to transform back to your human form you would not be able to converse and obviously you would not transform back in the middle of a group of people.

Your animal form must look and act like an animal.
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#3
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Metamorphmagi
Note: Metamorph abilities are inheritable traits, and therefore muggle-borns may not possess them.

Unlike Animagi, Metamorphmagi can take a wide variety of forms, changing gender, race, and age, potentially looking like anyone at all, or even just changing a part of their appearances, such as the shape of their noses. Animagi also transform at will, but only into one animal form which is determined by their inner traits. Also, a Metamorphmagus is born, not made; it is not a skill that can be learned. There also seems to be a degree of heritability, as both Nymphadora Tonks and her son, Teddy Lupin, were Metamorphmagi. The ability presents very early in life, as Teddy Lupin's hair changed colour when he was a newborn infant, as did his mother's.

It is unknown whether Metamorphmagi receive any training in developing their innate skill, or if they simply learn through trial and error themselves; however, given their rarity, it is somewhat unlikely that much training is available. It is likely that Metamorphmagi must register with the Ministry of Magic, which keeps track of Animagi.

Like many other types of magic, a Metamorphmagus' abilities are affected by his or her emotional state. The person's appearance at any moment will often reflect the emotion the person is feeling at the time. Strong emotions, such as shock or depression, can affect their abilities to the point of having trouble using them at all. For example, Nymphadora Tonks had difficulty using her abilities when she was depressed over her feelings for Remus Lupin.

Metamorphic abilities can be very helpful when it comes to disguises. For example, Nymphadora Tonks was able to put her abilities to use in performing espionage for the Order of the Phoenix.
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#4
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Parselmouths
Note: Parselmouth is an inheritable ability, and therefore may not be possessed by muggle borns.

Parseltongue is the language of serpents (as well as other magical creatures, like the Runespoor) and those who can converse with them. An individual who can speak Parseltongue is known as a Parselmouth. It is a very uncommon skill, and may be hereditary. Nearly all known Parselmouths are descended from Salazar Slytherin.

The ability to speak Parseltongue is considered an attribute of a Dark Wizard, which is partly due to the fact that both Salazar Slytherin and Lord Voldemort possessed this ability. Another notable Dark Wizard who was also a Parselmouth was Herpo the Foul.
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#5
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Legilimens/Occlumens
Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Laymen sometimes refer to Legilimency as "mind-reading", but practitioners disdain this term as naive. The opposite of Legilimency is Occlumency, which may be used to shield one's mind from the invasion and influence of a Legilimens.

The most advanced Legilimens can perform Legilimency nonverbally and wandlessly, but less talented practitioners must use the incantation Legilimens to enter their victim's mind. If a target is not skilled in Occlumency, a Legilimens will be able to detect if the person is lying, as well as delve into their thoughts, emotions, and memories. Highly skilled Legilimens can also influence a mind that they invade; for example, Lord Voldemort, considered perhaps the most skilled Legilimens of his time, was able to send Harry Potter incredibly realistic visions of the Department of Mysteries and his godfather, and later to temporarily possess him (the latter of which was extremely painful to Harry, to the point where he begged Dumbledore to kill him, just to relieve him of the pain). It is easier to perform Legilimency when the target and practitioners' eyes meet.

Like Occlumency, Legilimency is not taught at Hogwarts School of Witchcraft and Wizardry. Considering that it invades people's privacy, Legilimency may be a legally restricted magical practice, just as the use of Veritaserum is strictly regulated by the Ministry of Magic.

Occlumency is the act of magically closing one's mind against Legilimency. It can prevent a Legilimens from accessing one's thoughts and feelings, or influencing them.

The most basic form of Occlumency, judging from Severus Snape's early lessons on the subject to Harry Potter, involves clearing one's mind — making it "blank and empty" — in order to prevent a Legilimens from perceiving one's emotions and thoughts. More advanced Occlumency involves suppressing only the thoughts, emotions, and memories that would contradict whatever it is an Occlumens wishes a Legilimens to believe; hence, it is not obvious that Occlumency is being used even if the person is lying. It requires a great deal of will power, as with resisting the Imperius Curse, as well as a high degree of mental and emotional discipline. It is also one method of resisting the influence of Veritaserum.

Occlumency is not taught at Hogwarts School of Witchcraft and Wizardry and appears to be a rare and difficult skill to learn.

NOTE: While Fantastic Beasts & Where To find Them introduces a seeming 'natural' ability for a Legilimens, we do not follow this on TNI. You may have a character who, after beginning studies in it, has a natural knack or talent for Legilimency, but they will still need to continue to study it to become proficient.
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#6
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Empaths
Note: Empathic abilities are inheritable, and therefore cannot be possessed by muggle-borns. Current muggle-born empaths are being grandfathered in.

Empaths have the ability to sense and experience the feelings of others, similar to the way telepaths can sense the thoughts of others. In fact, empathy and telepathy are closely related psychic abilities. Empathic abilities are rare, but not unheard of. Telepaths DO NOT exist in the Harry Potter universe.

Empaths display these characteristics:

* Extreme sensitivity to the feelings of others
* An acute awareness of their surroundings
* Clear understanding of body language
* Strong knowledge of human emotion
* The ability to feel deeper than others

Not all psychics have the same amount of empathic power. Some psychics have only basic empathic abilities, while others have extremely advanced empathic powers. Most empaths fall somewhere in the middle.

Those with the most basic empathic abilities can sense what another is feeling, and can sometimes feel their emotions. They can only understand some of what others are feeling. Those with the most advanced empathic abilities can feel everything that other's are feeling. When engaged in empathic practice, they often become so engaged people's feelings, that they momentarily lose sight of their own identity. Psychics such as these may be able to send emotional signals, and project their own feelings onto others.

Because empaths spend so much time worrying about the feelings of others, they can forget to worry about themselves. Empaths may experience poor health as a result of self-neglect, emotional stress, and physical fatigue.
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#7
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Seers
 
Note: The Sight is an inheritable ability and therefore cannot be possessed by muggle-borns.

A Seer is a gifted wizard or witch who has the ability to see into the future with their Inner Eye. Seers predict prophecies, which are then recorded and stored in the Hall of Prophecy in the Ministry of Magic's Department of Mysteries. True Seers are extremely rare.Seers can only have visions of the future, their branch of magic has nothing to do with mind reading. Legilimency is the branch of magic dealing with "mind reading." Also, whereas Seers must be born with their gift, Legilimens can be trained.

It seems clear that a Seer is not aware that they've given a prophesy at all. It is a spontaneous occurrence that they don't control in any way. They appear to be a mere vessel for the prophesy to speak through. It is interesting that Professor Trelawney is said to be a descendant of a "very famous, very gifted Seer" named Cassandra. In Greek Mythology, there is a myth that tells the story of Apollo (god of divination and prophesy) and a beautiful mortal princess named Cassandra. When he fell in love with her, he conferred upon her the gift of foretelling the future on her promising to yield herself to him. But when Cassandra refused to fulfill her end of the bargain, Apollo begged her for a single kiss. In this way, he breathed into her mouth and although he left her the power of foretelling the future, he took from her the power of persuasion so that from then on, no one would believe what she predicted. Also, Apollo had sanctuaries all over Greece, where men came to consult with him and where he pronounced judgement through the intermediary of priestesses, "the Sibyls." No doubt, this inspired Sibyll Trelawney's name and Seer heritage.


#8
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Aurors
 
An Auror is a member of an elite unit of the Department of Magical Law Enforcement of the Ministry of Magic trained to capture Dark wizards and witches. Auror training is very difficult and intensive, so few see it as their career of choice.

It is extremely difficult to fulfill the requirements of Auror training, let alone to pass the training with high marks. Applicants must first have excellent academic credentials before they are accepted into a rigorous training program. To be accepted, one has to have a minimum of five N.E.W.T.s in challenging subjects such as Potions, Defence Against the Dark Arts, Transfiguration, Charms, and Herbology, and no grade lower than "Exceeds Expectations" in any of these subjects. Then, prospective Aurors are required to undergo a stringent series of character and aptitude tests to show they react well under pressure. According to Dolores Umbridge, you should have a clean criminal record.

If accepted into Auror training, applicants are then required to train extensively in advanced magical combat and other elements of practical defence, as well as, presumably, methods of criminal investigation. Two of the disciplines included are "Concealment and Disguise" and "Stealth and Tracking". Training lasts for three years.The job is seen as glamorous by some, as there is a great deal of danger involved and it is extremely difficult to join the ranks of the Aurors.


#9
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Dark Wizards
 
Understand - this is the Harry Potter universe and very few if ANYONE really *gets* Dark Wizards in this game universe. They are crucially important and pivotal characters, but so often done badly I have been forced to clarify some things. Sit down - have a read.

Dark Wizards are not evil. Please cease that idea at once. Tolkien gave us *evil* creatures- Orcs and Half-orcs etc. But he also gave us shades and grades of evil- the Pride of Boromir, the wretchedness of Gollum. Rowling never goes that far - except with ONE bad guy (who I will talk about later). NONE of her characters are evil. They are FLAWED. They are BROKEN. They are pathetic. Each and everyone of them has a flaw. Its like studying the government of Nazi Germany and you wonder, you really wonder how such a bunch of screw ups could have ever taken power. But they did. Same with Rowling's Dark Wizards- they are a mess.

Tom Riddle? A neurotic little bully with Daddy issues - fact!
Bellatrix? A spoilt little self-harmer with suicidal tendencies?
Malfoy? A weak willed snob, a man who bullies his own family?
The lot of them are flawed and weak.

Dark magic is not based upon POWER but upon MALICIOUSNESS! What is it Bellatrix Lestrange said when Harry tried the Killing curse on her and it flopped? *You have to MEAN it*? Harry may be angry a lot - but he is just hormonal and angry. Death Eaters were bullies. Proof of this can be seen in the way they acted.

We all know the Death Eaters were the meanest baddest Dark Wizards around who TWICE came within a hairs breath of taking out Britain! Lets get our facts right.

They formed in the 50's and they waited TWENTY YEARS before striking the first time! They remained in hiding for MOST of the first War! In BOTH wars they operated by OUTNUMBERING their forces at least three to one! In both wars they ONLY acted openly when they were secure. In both wars they only WON things when they had the element of surprise or were helped by allies (Giants and Dementors). In both wars once the Dark Lord was taken out they folded like a pack of cards! In the previous war (a certain German Dark Lord) the same thing happened as well.

So, with this in mind allow me give you the reality for how Dark Wizards are to be played on The Next Incantation. You wish to play a 'Dark Wizzad' who is causing mayhem, is becoming the new Dark Lord, is the 'baddest mo fo' of them all? You have a life expectancy of two weeks. Then you will do something stupid - then an Auror will jump on your head.
And then you will die.
Do not pass go!
Do not collect $200!
Thank you for trying!
NEXT!

I have NO time for that and NO sympathy whatsoever when the players complain that their character has been pwn'd like that! And their character WILL be pwn'd each and every time! In short - the Aurors beat Dark Wizards - unless seriously outnumbered - they win. Dark Wizards lose. The end.

How to survive? Avoid the Aurors! Yes this limits your options - and guess what? Yes they will be watching. There was more freedom for Dark Wizards - there isn't as much now - and why? WAY TOO MANY MORONS IS WHY! I make NO apologies for having idiot characters killed and then have you suffer for their mistakes. Wanna sneak into the school and terrorise the kids? Err - no. It has been done before. Badly. That will result in you dying. Wanna attack people as they sleep? Err, no. been done.
The Challenge


Here is your challenge as a Dark Wizard - make the other Dark Wizards accept you as the boss. Then when ALL the Dark Wizards accept you as boss you can come back to us with your plans. How do you get other Dark Wizards to follow you? NOT VIA MAGICS. Roleplay it out - make a deal, get chosen! Get elected! But Dark Wizards are not elected? Sometimes. Sometimes otherwise - pirate captains were elected so deal with that.

But think about this - Tom Riddle was naturally powerful yeah? We are NEVER gonna allow you to play Tom Riddle- a.k.a. a naturally more powerful Wizard. Why not?

Why you over someone else huh? We get character sheet submissions one on top of the other which state 'I am or will become the most powerful and greatest Dark Wizard ever born'. If we allowed every single one to be the *MOST powerful*, they would kill each other rather quickly or there would be so much destruction, chaos and mayhem that the school would have to shut down. It would be beyond confusing. Not everyone can come in with a character that is the most and the best at any and all things, the Dark Wizard cannot just work alone to take control. He needs followers and you have to roleplay to get those followers. It isn't automatic because it was put on your character sheet smile.gif

Dark Wizards are secretive - or they HAVE AN ARMY! Please note - they only go open when they have enough to take on EVERYONE (and when they do that - guess what? They get killed - look at the last two Dark Lords who went open).

So, if you are a Dark Wizard understand you are now hunted and wanted - you want to survive? Be smart, be clever and find a side to be part of. Playing hard, fast and violent gets your Dark Wizard pwn'd hard. That's not smart. Pretending not to be a Dark Wizard gets you more time play and creates mystery and suspense. Attacking someone every single day is rushing it and not taking your time to develop a story.

Change the society the Wizards live in. Make it darker, make it scarier, make it more conducive to the society you want. Maybe by forming a secret cabal, slowly placing spies in important positions, slowly building up influence and power, until the time you are able to reveal yourself...

You know.
Just like the last Dark Lord.


#10
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Ghosts
 
Ghosts are an unusual type of magical creature. In some ways, they're not creatures at all, but rather characters just like Harry, Ron, Dumbledore, and all the other living people in the books. But they aren't quite the same, of course; they are semi-transparent, non-corporeal beings. Only wizards can become ghosts, and then only if they choose that path before they die. They enter a state somewhere between living and dead. Nearly Headless Nick describes it thus:

"Wizards can leave an imprint of themselves upon the earth, to walk palely where their living selves once trod ... I was afraid of death. I chose to remain behind. I sometimes wonder whether I oughtn't have ... Well, that is neither here nor there ... In fact, I am neither here nor there..."

Nick indicated that wizards study the matter in the Department of Mysteries, which may be a reference to the veiled archway Harry saw there.

Ghosts can pass through solid objects. They do not eat, but in many other ways they seem to enjoy a full life. They interact with "live 'uns," as Sir Patrick said, referring to Harry, Ron, and Hermione. There are differences, however. It seems that their sensibilities are somewhat altered since their deaths, since their idea of music -- an orchestra of thirty musical saws -- is bizarre and dreadful to the ears of the living. Also, they do seem to be in some way tied to a place, some (Myrtle, for example) more than others. They don't all get along exactly well, either. The Bloody Baron is avoided by most ghosts, and the Hogwarts ghosts don't go into the Shrieking Shack because they say a "rough crowd" lives there (although this is likely a story they've invented to help support the official lore of the place).

While ghosts as a rule don't affect the physical world -- people walk right through them, for example -- there are some exceptions. Myrtle can splash water out of the toilet she haunts when she wants to cause a ruckus to demonstrate how miserable she is. A ghost is very cold, and having one walk through you feels like a cold shower.

The Ministry of Magic has some authority over ghostly behavior. When Myrtle was stalking Olive Hornby in retaliation for the way Olive tormented her in life, the Ministry was called in and Myrtle was forced to return to Hogwarts and haunt the place of her death.


#11
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House Elves
 
"House-elves is not supposed to have fun, Harry Potter. House-elves does what they is told." -- Winky the house-elf

House-elves are small humanoid creatures who inhabit large houses belonging to wealthy Wizarding families. They are "bound" to the family of the house, which means they do all manner of menial tasks for them until they die. House-elves are apparently very happy with this arrangement and consider it a matter of pride that they serve faithfully and do not betray their families.

The role or function of the house-elves is very important. They hear and see things, and can use their powerful magic and these information for doing bad (Kreacher), neutral (Winky) or good (Dobby).

There are over a hundred house-elves at Hogwarts, the largest number in any dwelling in Britain. They lay the fires, do the laundry, light the lamps, and do countless other such tasks. The house-elves are also the chefs of the castle and they create wonderful meals in the huge kitchens.

A house-elf is a short creature with large bat-like ears and enormous eyes. It is difficult for an inexperienced human to tell the difference between male and female house-elves, although the females generally have higher, squeakier voices. Neither male nor female house-elves wear clothing (and they would consider it shameful to do so); instead, they cover themselves in towels, tea cozies, or pillowcases. If their owner gives them an article of clothing, it breaks the "enslavement" and the house-elf is free. For most house-elves, this would be the ultimate insult and they would be shamed forever.

House-elves have a very powerful magic all their own, magic which requires none of the types of focusing tools (wands or words) that Wizard magic requires. Dobby used his magic to enchant a Bludger, to close the magic portal that leads to platform nine-and-three-quarters, to interfere with Owl Post and steal someone's letters, and to knock Lucius Malfoy down a flight of stairs. He also can disappear at will, which would seem to be a form of Apparition, but a form which can be done within Hogwarts, where, as Hermione constantly reminds Harry and Ron, normal Wizarding Apparition is simply not possible. All of these are very powerful charms.

Unfortunately, as long as they're enslaved, they aren't likely to be using this magic for anything but their mundane work. Hermione Granger is working to bring enlightened thinking to the house-elves at Hogwarts, so far with very little success. It would be interesting indeed if she would succeed in convincing these creatures to stand up for themselves and perhaps even fight against Voldemort.


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Goblins
 
Goblins are a race of highly intelligent creatures who live side by side with wizards. Goblins are considered to be inferior by many wizards, who foolishly believe that the goblins are comfortable with that arrangement. In fact, goblins are extremely clever and more than able to stand up to wizards. The fact that the wizarding population treats them poorly is evidence of the severe injustice built into wizard culture. Ironically, the Fountain of Magical Brethren in the Atrium of the Ministry of Magic shows a goblin, along with a house-elf and a centaur, gazing admiringly at a witch and wizard.

Goblins are short and dark-skinned. They have very long fingers and feet, and some have pointed beards. Griphook, one of the hundreds of goblins working at Gringotts, has a bald head, pointed nose, and pointed ears. Some have dark, slanted eyes. Some goblins wear pointed hats.

Throughout the history of the wizarding world there have been rebellions where the goblins have fought against the discrimination and prejudice. These goblin rebellions were most prevalent in the 1600s and 1700s, but even today there are subversive goblin groups who work in secret against the Ministry, according to the Daily Prophet. One rebellion, in 1612, took place in the vicinity of Hogsmeade; the Inn there was used as headquarters for the rebellion. The rebellions have been described as "bloody and vicious." The names of the rebels tend to run along the lines of "Bodrod the Bearded and Urg the Unclean," according to Ron.

Some goblins speak a language called Gobbledegook.

Goblins are extremely clever and over the years have dealt with wizard-kind effectively. They are still subservient in the minds of most wizards, but they have established themselves as a vital part of wizarding society. The goblins run Gringotts, the wizarding bank. Therefore, they control the wizarding economy to a large extent. There are rumors, almost certainly unfounded, that Cornelius Fudge was plotting ways to wrest control of the money supply and the economy from the goblins while in office.

Apart from their cleverness with money and finances, goblins are also very capable metalsmiths. Their silverwork is well known and prized (Sirius Black's wealthy family had dishes which were 'finest fifteenth-century goblin-wrought silver, embossed with the Black family crest'. When Hagrid visited the giants, one of the presents he brought was a goblin-wrought helmet which was described as "indestructible". Goblins actually mint the Galleons, Sickles, and Knuts used in the wizarding world; each coin is stamped with a serial number identifying the goblin who cast it.


#13
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Werewolves
 
A werewolf is a human being who, upon the complete rising of the full moon, becomes a fearsome and deadly near-wolf. Werewolves can be easily distinguished from regular wolves by their shorter snout, more human-like eyes, the tufted tail, and their mindless hunting of humans whilst in wolf form. At all other times, they appear as normal humans, although they will gain a pallor as the moon approaches and then wanes. This condition is caused by infection with lycanthropy, also known as werewolfry. A werewolf cannot chose whether or not to transform and will no longer remember who they are and would kill even their best friend given the opportunity once transformed. Despite this, they are able to recall everything they have experienced throughout their transformation upon reverting to their human form. A mixture of powdered silver and dittany applied to a fresh bite will seal the wound and allow the victim to live on as a werewolf, although tragic tales are told of witches and wizards begging for death rather than becoming werewolves. The Wolfsbane Potion, invented by Damocles, allows the werewolf to keep their human mind during transformation.

Lycanthropy is a magical illness known to be spread by contact between saliva and blood; thus, when a transformed werewolf bites a human, the bitten will become a werewolf themselves. Most Muggles, however, will die from the extent of their injuries in the instance of a werewolf attack. If a werewolf is in human form and bites the victim, they will merely gain lupine tendencies such as a fondness for rare meat. Any bite or scratch obtained from a werewolf, whether in human or animal form, will leave permanent scars.

Werewolves cannot pass on lycanthropy to their children, and so if having a child with a human partner no lupine tendencies will occur, as noted with Teddy Lupin, son of Remus and Nymphadora Tonks.

If two werewolves mate at the full moon, in their animal forms, something very strange happens. The result of their mating, which has only ever occurred twice throughout history, has been a pack of wolf cubs - actual wolf cubs - who grow to become very beautiful wolves and can only be distinguished from true wolves by their near-human intelligence.

Thus, rumors of werewolves living in the Forbidden Forest in the grounds at Hogwarts Castle are actually true. With the kind permission of Albus Dumbledore, Headmaster of the School, the pack was released into the woods and have lived there ever since. Teachers have never tried to dispel these rumours because they felt that keeping students out of the forest was highly desirable.

If you are considering a werewolf character, it is recommended that you make your character more like Lupin than Greyback. Lupin is an ordinary human struggling with his condition; Greyback is a monster, and as the Dark Lord is dead, reasons for a Greyback-like character to be seen are slim. A Greyback character would almost certainly be hunted by the Ministry, whereas a Lupin character would be able to (in some form) interact with others. It is important to remember that in no way would your character be happy about the fact that they are a werewolf, as the condition has severe physical and emotional effects.

On our site, werewolves abilities grow exponentially as the moon fills out. Their scent, hearing and...carnal desires grow more and more uncontrollable until it culminates in the change and then, afterwards, go back to more normal levels and start the process all over again. This doesn't mean your character will go around bedding everyone, but they'll certainly be more...flirty and frisky just before the change.

Being around a werewolf of the opposite sex can be almost unbearable as the scent is like an aphrodisiac to them, so be wary!

For more information, try HERE


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Centaurs
 
A centaur is a magical creature whose head, torso and arms appear to be human and are joined to a horse's body. However, they are their own species, and are not any kind of half-breed. Despite possessing 'human intelligence', centaurs are classified as Beasts by the Ministry of Magic, at their own request, as they were unhappy at having to share Being status with hags and vampires.

Like horses, centaurs can come in a variety of colours, ranging from deep black to white. They have the body of a horse, and the torso, arms and head of a human man.

Centaurs are not in fact half-breeds, but an entirely different species on their own. They are not very pleased to be insulted, particularly where their lineage is concerned, as Professor Umbridge found out to her cost.

Centaurs may posses the ability to be clairvoyant, as Firenze taught alongside Sybill Trelawney.

Centaurs are forest-dwelling, and, in each country where colonies exist, the wizarding authority has set aside land exclusively for their use. One such colony exists in the Forbidden Forest, at Hogwarts School of Witchcraft and Wizardry. However, centaurs have their own methods of concealment, and avoid contact with both wizards and witches and Muggles. They generally live in herds of ten to fifty individuals.

Centaurs do not use wands for magic, but are known to be well-versed in magical healing, Divination, archery, and Astronomy. Centaurs burn herbs such as mallowsweet and sage to refine their stargazing findings.

Centaurs are known to be gifted in divining. Indeed, the centaurs of the Forbidden Forest regularly made vague allusions to seeing the future, as when the centaur Firenze told Harry Potter that they were fated to meet again, and when he and Bane spoke of the "intermission" of sorts, between the First and Second Wizarding Wars. He also mentioned to his class at Hogwarts, that centaurs spend years trying to master their particular art of divining the fates.

Centaurs on the whole seem also to be rather proud of their species, which was evident in their testiness whenever anyone even accidentally alluded to them being "used" or in any way employed by humankind, as when Firenze was chastised for allowing Harry Potter to ride to safety on his back, after the young wizard encountered Lord Voldemort in the Forbidden Forest-- his fellow centaurs considered allowing such a thing tantamount to becoming a 'common' mule. In 1995, they attempted to murder Firenze for his decision to "enter into human servitude," which was seen as a great and base betrayal. Centaurs also decided to be placed in the Beast Division instead of the Being Division in the British Ministry of Magic archives, because they wished to not be associated with hags and vampires, whom the Ministry designates "Beings".

Centaurs also seem to favour nature over technology, the extent of their tools visibly in use being their bows and arrows. Instead, they cast their attention upon reading signs in nature, and living in forests appropriated by the Ministry of Magic.

They are territorial creatures by nature, as Rubeus Hagrid mentioned in 1995, upon seeing a herd of centaurs in the Forbidden Forest, whose land was being consistently reduced, and that they might revolt against the Ministry as a result. Later the same year, they proclaimed that even Hagrid was "no longer welcome" within "their" forest, as he had "forfeited the friendship of the centaurs," and that their "tolerance was waning" (in reference to Hagrid's half-brother, Grawp, whom Hagrid was hiding in the forest at the time)

Starting in 1811, centaurs were offered "Being" status, when Grogan Stump decreed that a "being" was "any creature that has sufficient intelligence to understand the laws of the magical community and to bear part of the responsibility in shaping those laws." However, they declined because of the associations with other creatures, such as vampires and hags, that "being" status would give them. The merpeople made the same decision a year later.

Despite being highly intelligent creatures, centaurs were still officially classified as of "near-human intelligence" by the Ministry of Magic in the mid-1990s, per the text of Law Fifteen B, as laid down by the Department for the Regulation and Control of Magical Creatures. Centaurs take this phrase to be a great insult, as Dolores Umbridge found out the hard way, as they find that "[their] intelligence, thankfully, far outstrips [humans']."

A Centaur Liaison Office still exists in the Ministry of Magic's Department for the Regulation and Control of Magical Creatures, though no centaur has ever used it. In fact, the phrase "Being sent to the Centaur Office" has become an in-joke at the Ministry, meaning that the person in question is about to be sacked. A centaur was also represented in the Fountain of Magical Brethren at the Ministry of Magic, at least before the fountain's destruction during the battle between Albus Dumbledore and Lord Voldemort.Centaurs have also been known to save wizards from harm, one instance being Firenze saving Harry Potter, when Lord Voldemort was in the forest, though this was highly looked down upon as centaurs were not supposed to interfere with "what is to come."

When Harry Potter, Ronald Weasley, and Hermione Granger ended up leading Dolores Umbridge into the Forbidden Forest, a group of centaurs appeared with some of them carrying off Dolores while the rest were scared away by Grawp in an event known as the Skirmish in the Forbidden Forest. It was mentioned that Albus negotiated for Dolores' release when he was rehired by the Ministry of Magic.The centaur herd in the Forbidden Forest also fought against the Death Eaters in the Battle of Hogwarts.


#15
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Merpeople
 
The first glance we have of a merperson in the books is the painting of a mermaid which hangs in the Prefects' bathroom which Harry visits shortly before the Second Task of the Triwizard Tournament in his fourth year. This image of a mermaid fits, more or less, the common appearance of a mermaid as popular opinion and folklore dictate (think The Little Mermaid, or the Sirens of Greek legend). However, it is important to remember that the merpeople in Hogwarts' lake are NOT like that (see description above). It is probable that most witches and wizards have no idea what a merperson actually looks like. Clearly, they do not emerge above water very often.

Merpeople have their own language; Mermish. They perhaps can speak English, but this is probably a scattered talent which very few merpeople possess, if at all (due to friendship with Dumbledore, perhaps?). The Mermish language sounds almost unbearably horrible to human ears, a loud, screeching sound not unlike the musical saws at Nearly Headless Nick's Deathday party. However, it is unique in that when both the speaker and the listener are underwater, the screeching noise becomes a voice and the listener can understand what is spoken, without a knowledge of the language.

During the Second Task Harry discovers the true appearance of a merperson, and there are more hints at their lifestyle. Merpeople clearly live in a hunter-gatherer style community, with some knowledge of art and music (think native tribes of America, Africa or Australasia). Their dwellings are basic. Many carry spears, and there are lots of references to hunting; it is likely merpeople eat fish. They also, apparently, keep smaller water-dwelling creatures such as the Grindylow as pets.

If you are interested in roleplaying as a merperson, it is likely that you will have little contact with most human characters in the roleplay. You would certainly not travel onto the land. You can, however, breathe in the air, and human visitors to the lakeside might catch a glimpse of you; or, if they are lucky, get to talk to you! (Anyone speak Mermish?) It is also important to note that merpeople have no magical ability at all; when faced with an angry Harry's wand in the lake, they scattered.

NOTE: After an attack on Merpeople in 2050, the Black Lake colony were thought to have all been killed until they began reappearing in May 2054.




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